However, there is no official indication of the exact duration of regeneration for dodge, but has been generalised to ‘ a few seconds‘. For example, you can lose up to a maximum 40% dodge from a 50% dodge character. This decreases your overall effective dodge to a percentage of 20% of your total dodge ( multiplied, not a flat subtraction). Simply put, dodge loses effectiveness every time you get hit by an enemy attack, but excluding damage taken from Damage over Time (DOT). To summarise the pointers in the changelog, dodge is now capped and premised on a degradation mechanism. One no longer can place a definite dependence on a high numerical value and expect it to be constantly effective throughout a match. Since the release of the update, dodge has now become quite an intriguing principle. (Much thanks to Mercure and Ryan for pointing out my error in the dodge reduction values! Glad to have observant readers :)) The new Dodge After clearing your free trinkets and testing out the new crafting mechanism, the next large change to the game comes in the form of the modified dodge modification. As brought up in the previous post (and at the request of many), let’s discuss what exactly dodge is now and how this has impacted combat as a whole.Īs a continuation in a later post, we shall also look into what is good now and new strategies to adopt in order to adapt to these new changes.īefore I go into that, do give the entirety of the official changelog a read first before we go any further.
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